UIEtips: Interview-Based Tasks: Learning from Leonardo DiCaprio
3/07/06
By Jared M. Spool

The silence was deafening. The corporate Vice President of Marketing
sat at the head of the table, with the rest of the room populated by
the development team. Nobody was saying a word. They were just letting
the question just hang in the air: "What did we do wrong?"

It was the right question. The design recommendations seemed solid,
yet sales had dropped 23% immediately after the changes were made. The
recommendations came from a well-constructed set of usability tests.
Everybody thought they were clear on where the problems were. Now they
weren't so sure.

What they didn't know -- what they learned later -- is they had done
everything right, almost. They'd recruited the right users,
facilitated the test properly, and analyzed the results effectively.
There was only one problem: the tasks didn't match
what real users do
with the site
. That one problem was the source of their current pain.

> Scavenger-Hunt Tasks

The team used a very traditional approach to task design by carefully
crafting a set of scavenger-hunt tasks. These tasks ask the users to
find specific items on the web site.

When we first started testing on the web, we used them too. Some of
our first tasks were "What's the cheapest hotel on the monorail at
Walt Disney World?" or "Who is Arizona's Third District Congressional
Representative?" They worked great. We could easily see if people
could find the information on the site. We learned a lot about how the
site worked.

Scavenger-hunt tasks work best when you've thoroughly researched the
types of things people look for on the site. Our tasks came from
extensive interviews and field research. Unfortunately, many times,
teams just make up their tasks without doing the research. That's
where the problems begin.

> Leonardo DiCaprio Tasks

For us, the problem came into focus in the early days of the web, when
we had the opportunity to work with one of the leading search engine
sites. They had just completed a usability test series put together by
their advertising agency. The agency asked folks who worked in the
Wall Street district of New York to come to the Madison Avenue offices
to participate in the tests.

As each participant filed into the room, they sat them down in front
of a machine with a browser and gave each of them the same task:
"Pretend you're interested in Leonardo DiCaprio. Find something out
about him you don't currently know."

Now, imagine what you would do if you were asked to perform that task.
If you have no real interest in Mr. DiCaprio's life, you might enter
his name into the search box and declare the task done on the first
page you find with any real substance. The task would only take a few
moments to complete.

However, someone with a deep interest in Leo's world -- maybe one of
his stalkers, let's say -- might spend more time on the task. They
would dismiss information they already knew and hone in on content
that was truly new and unique. We'd expect to see completely different
behavior from this person.

Passion on a subject changes how participants invest in usability test
tasks. That change can have profound effects on the results and the
recommendations produced by the team.

> Early Solution: Role Playing

One of our first attempts at countering the effects of DiCaprio tasks
was to ask participants to role play. Role playing is a time-tested
psychological technique to put people into a more conducive context to
gain the information you need.

For example, we wouldn't just ask our participants to find the
cheapest hotel on the monorail. We'd first explain how we wanted them
to pretend they had a family with a six-year-old who loved trains.
Then we told them we wanted to pretend they were planning a trip to
Disney for the kid's birthday. Finally, we said that staying at a
hotel on the monorail would be a real treat for the train-loving kid
and was the desired outcome.

Imagining a trip to Disney isn't hard for many people. It's harder to
get into the role of shopping for the ultimate retirement fund. We
could only take role playing so far.

> Passion and its Effects

We were quick to see that people who had passion for the tasks behaved
quite differently than those that didn't. People with passion demanded
more from the content on the site. They came to the task with more
background and they wanted to see more to arrive at the right outcome.

Our challenge became to control the passion in out testing process.
That's when we started experimenting with interview-based tasks.

> Interview-Based Tasks

In interview-based tasks, the participants interests are discovered,
not assigned. Unlike scavenger-hunt tasks, the test's facilitator and
participant negotiate the tasks during the tests, instead of
proceeding down a list of predefined tasks.

Because each task is drawn from the experience and interest of each
participant, no two participants perform exactly the same tasks. As
we're looking for the usability problems that pop up, we're also
looking for how the user approaches their problem and the level of
detail they require.

Surprisingly, we often see multiple participants run into the same
problems. We find they rate the site consistently. Even though their
tasks are radically different, they have very similar experiences.

We find the wording of their self-created tasks fascinating. As each
participant designs their own tasks, they are telling us how they
think about the content on the site, giving us insight into the words
we choose for links and how we organize the material.

> Starts with Recruiting

Before we can sit down with a test participant and create an
interview-based task, we need the right participant. The process
starts when we begin recruiting the participants for the study.

It's important to quickly identify those candidates that have a
passion for the subject matter we're evaluating. For example, when we
were testing an e-commerce site that sold camping and hiking gear, we
looked for people passionate about those activities.

We've found an open-ended interview technique works best for our
recruiters. As the recruiter talks with each candidate, they probe
about the candidate's knowledge on the subject and their experience
with the material.

For example, when we recruited for a retirement planning site, our
recruiter discussed retirement plans with each candidate. They asked,
with regard to retirement savings,

* What have they done so far?
* What are they considering doing in the near future?
* Where have they been learning about their options?
* What are their big concerns?
* What are their long term goals?

By starting with broad questions, the recruiter gets a good sense if
this is a subject area the candidate is passionate about or one they
haven't given much thought. A practiced recruiter can easily determine
if a candidate is right for the study or won't the team's needs.

> Facilitating the Test

When facilitating the test, we add an additional 30 minutes for
conducting the interview and creating the tasks. The goal of the
interview is to explore the participant's passion. The result is one
or more tasks for the participant to perform with the design.

Starting with similar questions to those the recruiter asked, the
facilitator probes the participant about their experience with the
subject matter. After learning the details of their background and
knowledge, the facilitator guides the discussion to current interests
and tasks the user would like to accomplish. It's at that point that
they jointly craft the task description.

In crafting the task description, the facilitator wants to write down
the words the participant used to describe their goals. They also want
to clarify what "done" means, so that it's clear to everyone if and
when the task is completed. Once they've created the tasks, the
facilitator directs the participant to try them, just like in other
types of usability tests, looking for obstacles to attaining the
participant's objective.

> Going Places We Didn't Expect

With interview-based tasks, participants take us down paths we never
expect to go. We've learned that users often have very different ideas
of what is necessary and what is important. We regularly see obstacles
that, once eliminated with a quick fix, lead to dramatic improvements
in the design. Terminology emerges to describe user needs in a way we
hadn't previously thought.

We're happy to have interview-based tasks as one of the techniques in
our toolbox. It's ideal when we don't have the resources available to
do a thorough task analysis using more expensive field research
methods. Alongside scavenger-hunt tasks, 5-second tests,
inherent-value testing, and traditional usability tests, it gives us
one more method to get the critical information teams need to build
designs that truly enhance the quality of the user experience.

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Jared's article is also available on our web site at
http://tinyurl.com/ns56a

Has your organization experimented with task design? Do you typically
stick with scavenger hunt tasks? What has worked for you? We'd
love to hear your thoughts. You can leave a comment at the UIE Brain
Sparks blog: http://tinyurl.com/qonwv